Hi everyone,
i need to reproduce the copper wire animation in this video. I don’t have the file of CINEMA4D so i have to create the wire from scratch but i don’t know how to do this animation in Keyshot.
Any suggestion?
Thank you everyone!
Hi everyone,
i need to reproduce the copper wire animation in this video. I don’t have the file of CINEMA4D so i have to create the wire from scratch but i don’t know how to do this animation in Keyshot.
Any suggestion?
Thank you everyone!
Because KeyShot can not produce deformable animations, you would need to fake it. You could possibly do this by modeling the cable as one solid object, but then would need to UV unwrap it. An opacity texture would need to be animated along the UV path. If you’re fairly new to KeyShot, then this is probably going to be quite a pain to do.
I wouldn’t try to make that animation in KeyShot but create it in Maya/3DSMax/MODO/Blender and export it as Alembic/FBX so you can import it again in KeyShot. That should work really well.
I’m not really a specialist as it’s about animation in 3D modelling software but I think it’s mainly a drawn path and you’ve the ‘wire’ that stretches over that path. Think that’s not that hard to create in any 3D modelling application after finding a tutorial, most software can do such basic animation things.
at wich position in this video, you saw a bended wire? I guess most of this was a simple surface as the wire, that could be easily unwrapped for UV’s. Then it would be also very easy to use a number animation to drive the opacity of the wire to mimik a flow.
It looks like the original version was created with specific camera angles to avoid having to show any bending. Which is why I figured it could certainly be done in KeyShot, but may be a little bit tedious.
Cool! Look like a smart solution!